OpenGL ES Shading Language -- Built
The sin function returns the sine of an angle in radians. The input parameter can be a floating scalar or a float vector. In case of a float vector the sine is ...
Introduction to Computer Graphics, Section 6.3 -
The usual mathematical functions are available in GLSL, including sin, cos, tan, asin, acos, atan, log, exp, pow, sqrt, abs, floor, ceil, min, and max. (In ...
Functions
Functions in GLSL behave like in C, and similar to Java methods. They are chunks of code that hvae a name. They can be called to perform a function and can ...
GLSL
2012年10月12日 — So I have this fragment shader, which was working great until I refactored some logic out into a separate function. I want to be able to call it ...
glsl 内置数学函数
2020年7月4日 — The degrees function converts radians to degrees. The input parameter can be a floating scalar or a float vector. In case of a float vector ...
Core Language (GLSL)
2021年1月11日 — Functions in GLSL use a calling convention called value-return. This means that values passed to functions are copied into parameters when the ...
Built-in Function (GLSL)
2017年8月7日 — The OpenGL Shading Language defines a number of standard functions. Some standard functions are specific to certain shader stages, ...
GLSL Tutorial
GLSL Tutorial – Statements and Functions ... The available options are pretty much the same as in C. There are conditional statements, like if-else, iteration ...